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Devlog
Submission to DAE Game Projects Jam 2018
[Group4]Gods & Gladiators
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Devlog
Gods & Gladiator: Finally out!
June 04, 2018
by
MarieJ
After weeks of sweat, blood and tears, the game Gods&Gladiators is finally done and out! Some major changes were made since the last devlog, and for the better! Visually, the game is way more pleasing...
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Week 12 Log
May 14, 2018
by
MarieJ
Week 12: Towards more progress After a disappointing feedback last week (ouch!) both artists and programmers worked a lot on making as much progress as possible. All animations are now implemented for...
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Week 11 Log
May 07, 2018
by
ViktorBlomme
This week the programmers fixed the animations of the boss. Now the boss character will do it's proper attack animations when necessary. Note that some of these animations themselves aren't 100% corre...
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Week 10 Log
April 30, 2018
by
ViktorBlomme
This week the programmers focused on improving the features we had. This means, the second minion now jumps multiple times to the players. It is now a minion chasing the player with jumps, but explode...
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Week 9 Log
April 23, 2018
by
MarieJ
Week 9: Production part 2 This week we all mainly work on improving the features we already had. We finally implemented the second minion enemy we had! It appears at night and attacks the players in a...
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Week 8 Log
April 16, 2018
by
MarieJ
Week 8: Production part 2 For this week, our goal was to improved what we had and try to make the game actually fun to play. Our programmers first worked on fixing some bugs. As we finally put the pla...
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Week 7 Log: End of Production part 1
March 27, 2018
by
ViktorBlomme
Week 7: End of production part 1 Programming progress The programmers worked on the attack systems for both the boss and the player. The boss got 2 new attacks: A large AOE attack, that consists out o...
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Week 6 Log: Production
March 19, 2018
by
MarieJ
Second week of production Onto the second week of production, a rough week for both programmers and artists. Some Programming progress: Programmers started working on the attack system for both the...
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Week 5 log
March 12, 2018
by
nicolasbluj
During week 4 the programmers made sure to iron out some bugs in the prototype and started on implementing the boss's attacks. We started making a system for managing all the boss's attacks. We did so...
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week 4 log
March 06, 2018
by
nicolasbluj
week 04 more questions: - is the core mechanic fun to play? yes it is, we tried out telegraph based boss combat in the latest build. It is fun to dodge the attacks with the dash ability, this makes th...
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Week 1 Log
February 26, 2018
by
MarieJ
#Prototyping, #Game
Week 1: Prototyping First week of prototyping : A challenge for the programmers as they’ve never used blueprints before. They had to follow some tutorials, which allowed them to learn a lot. They f...
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