Week 11 Log
This week the programmers fixed the animations of the boss. Now the boss character will do it's proper attack animations when necessary. Note that some of these animations themselves aren't 100% correct yet.
Other then that we tried to make sure the UI of the health bars of both the players and the boss would scale and keep their relative position on different screen sizes. This is not complete yet, but it shouldn't take long to finish.
On the other hand the artists made sure there was a menu for the game. We can now start the game from within the menu. The menu has some other options, but those aren't used yet.
We also made a particle effect for when the boss goes to sleep or wakes up. This one is really fancy and gives the players feedback of whenever the boss can attack and when not. It is not yet implemented in the game yet.
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Get [Group4]Gods & Gladiators
[Group4]Gods & Gladiators
Battle a mighty god in a roman/sci-fi looking arena
More posts
- Gods & Gladiator: Finally out!Jun 04, 2018
- Week 12 LogMay 14, 2018
- Week 10 LogApr 30, 2018
- Week 9 LogApr 23, 2018
- Week 8 LogApr 16, 2018
- Week 7 Log: End of Production part 1Mar 27, 2018
- Week 6 Log: ProductionMar 19, 2018
- Week 5 logMar 12, 2018
- week 4 logMar 06, 2018
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